nimhans convention center
Displays in Mobile Devices
Speaker Details
Speaker / Panel Lead
Speaker User Name: 
Speaker Bio: 
Sumit has a total of 9 years' experience, out of which eight years he has spent working in the embedded space. He started working for TI in the GGE (Modem) world, moving through different roles--Engineer to Tech Lead to Technical Project Lead in domains as diverse as UI and Board support. Through his career, he has worked on different technology spaces over the past 7+ years with TI - from areas as diverse as GStreamer, handling overall AV Playback use cases from user-space perspective in Linux systems, to little bit of work on file system and storage technologies, to board support for modem processors with proprietary OS, and User Interface design for mobiles. Currently, he works in the Linux Display kernel team within TI, contributing on the core portion of Display Subsystem of OMAP series. Sumit has presented a paper in Embedded Linux Conference (ELC) 2011 at San Francisco, titled "Media Controller Framework for OMAP 2+ Display Subsystem". He is also a TI assignee to Linaro, working on upstreaming a common buffer sharing mechanism for various devices and subsystems in the Linux kernel.
Co-Speaker / Panelist
Speaker User Name: 
Speaker Bio: 
Archit graduated from NSIT Delhi in 2009, he has been working on Linux display subsystem drivers for OMAP since then. He enjoys contributing to kernel mailing lists, read tech blogs and play arcade games.
Proposal Details
Session Type: 
Presentation - 45 Minutes
Abstract: 
Mobile devices have become part of our lives. Various mobile devices come with different display requirements and needs. What are Mobile displays, why we have different Displays in mobile devices and how they interface? Mobile Displays interface with the devices using various different display hardware interfaces, i.e. DPI, DSI, HDMI etc. OMAP DSS provides support for various hardware interfaces. On the software side the kernel provides for different software interfaces, i.e. FB, V4L2, DRM.
Target Audience: 
Developers (Intermediate)
Developers (Expert)
Tracks: 
  • Mobile